<div class="sv-backstory"> <div class="sv-backstory-title"><span>Spell Point Variant</span></div> <div class="sv-backstory-heading">Sorcery Points <span>◆</span> Metamagic</div> <div class="sv-backstory-text"> <p>This homebrew variant combines the optional Spell Points system with the Sorcerer's Sorcery Points into one shared pool. This pool is used for spellcasting, Metamagic, and sorcerous bloodline abilities. The Sorcerer table still determines which spells you know and the normal maximum level of spells you can learn.</p> </div> </div> ```sorcery-tracker id: primary ``` <div class="sv-sp-reference"> <div class="sv-sp-reference-heading"> <div class="sv-sp-reference-eyebrow">Sordia Vignti · Sorcery Points Rules</div> <div class="sv-sp-reference-title" role="heading" aria-level="2">Sorcery Points by Level</div> <div class="sv-sp-reference-subtitle">Sorcery Points · Spellcasting · Metamagic</div> </div> <div class="sv-sp-reference-tables"> <div class="sv-sp-reference-section"> <div class="sv-sp-reference-section-title">Levels 1–10</div> <table> <thead> <tr><th>Level</th><th>Sorcery Points</th><th>Max. Spell</th></tr> </thead> <tbody> <tr><td>1st</td><td>4</td><td>1st</td></tr> <tr><td>2nd</td><td>8</td><td>1st</td></tr> <tr><td>3rd</td><td>17</td><td>2nd</td></tr> <tr><td>4th</td><td>21</td><td>2nd</td></tr> <tr><td>5th</td><td>32</td><td>3rd</td></tr> <tr><td>6th</td><td>38</td><td>3rd</td></tr> <tr><td>7th</td><td>45</td><td>4th</td></tr> <tr><td>8th</td><td>52</td><td>4th</td></tr> <tr><td>9th</td><td>66</td><td>5th</td></tr> <tr><td>10th</td><td>74</td><td>5th</td></tr> </tbody> </table> </div> <div class="sv-sp-reference-section"> <div class="sv-sp-reference-section-title">Levels 11–20</div> <table> <thead> <tr><th>Level</th><th>Sorcery Points</th><th>Max. Spell</th></tr> </thead> <tbody> <tr><td>11th</td><td>84</td><td>6th</td></tr> <tr><td>12th</td><td>85</td><td>6th</td></tr> <tr><td>13th</td><td>96</td><td>7th</td></tr> <tr><td>14th</td><td>97</td><td>7th</td></tr> <tr><td>15th</td><td>109</td><td>8th</td></tr> <tr><td>16th</td><td>110</td><td>8th</td></tr> <tr><td>17th</td><td>124</td><td>9th</td></tr> <tr><td>18th</td><td>132</td><td>9th</td></tr> <tr><td>19th</td><td>142</td><td>9th</td></tr> <tr><td>20th</td><td>153</td><td>9th</td></tr> </tbody> </table> </div> </div> <div class="sv-sp-reference-costs"> <div class="sv-sp-reference-section-title">Sorcery Point Costs by Spell Level</div> <div class="sv-sp-reference-cost-grid"> <div><span>1st</span><strong>2 SP</strong></div> <div><span>2nd</span><strong>3 SP</strong></div> <div><span>3rd</span><strong>5 SP</strong></div> <div><span>4th</span><strong>6 SP</strong></div> <div><span>5th</span><strong>7 SP</strong></div> <div><span>6th</span><strong>9 SP</strong></div> <div><span>7th</span><strong>10 SP</strong></div> <div><span>8th</span><strong>11 SP</strong></div> <div><span>9th</span><strong>13 SP</strong></div> </div> </div> </div> --- <div class="sv-backstory"> <div class="sv-backstory-title"><span>Overchannel</span></div> <div class="sv-backstory-heading">Cost <span>◆</span> Upcasting</div> <div class="sv-backstory-text"> <p>A sorcerer can spend enough Sorcery Points to cast a spell they know at a higher level than their normal spellcasting progression would allow. They can cast at any level up to 9th if they have enough points. </p> <b> <p>There is no limit on how many times a particular spell level can be used</b>, other than the number of Sorcery Points currently available.</p> <p>Example: a 5th-level sorcerer has 32 Sorcery Points. They could cast a known <b>fireball</b> at 9th level (13 points), then at 8th level (11 points), and then at 5th level (7 points), spending 31 points in total and leaving 1 point for Metamagic or a bloodline feature.</p> </div> --- <div class="sv-backstory"> <div class="sv-backstory-title"><span>Feats</span></div> <div class="sv-backstory-heading">Items <span>◆</span> Other Bonuses</div> <div class="sv-backstory-text"> <p>Use <b>Maximum point modifiers</b> in the tracker to add named bonuses or penalties from feats, items, and class features. Changing these modifiers adjusts the maximum and available points without undoing points already spent. <p> Use <b>Adjust available points</b> for one-off gains or deductions, and <b>Long Rest</b> to refill the pool. Character progress is saved in the browser on the published page. </p> <p>Use <b>Export backup</b> and <b>Import backup</b> to transfer your saved tracker to another browser or device.</p> <p>Enter <b>Character Name</b> to pre-load existing information, If they are a <b>sorcerer</b></p> </div> </div>