<div class="sv-player"> <div class="sv-player-title"><span>Character Portrait</span></div> <div class="sv-player-layout"> <div class="sv-player-portrait"> <img src="ElletteUpdate.png" alt="Ellette"> </div> <div class="sv-player-profile"> <div class="sv-player-tags"> <span>Eladrin (Elf)</span> <span>Sordia Vignti</span> <span>Feywild-born</span> </div> <div class="sv-player-identity"> <h2>Ellette</h2> <div class="sv-player-class">Draconic Sorcerer</div> <div class="sv-player-level">Level 16</div> </div> <div class="sv-player-rule"></div> <div class="sv-player-stats"> <div class="sv-player-abilities"> <div><span>STR</span><strong>10</strong></div> <div><span>DEX</span><strong>20</strong></div> <div><span>CON</span><strong>15</strong></div> <div><span>INT</span><strong>17</strong></div> <div><span>WIS</span><strong>10</strong></div> <div><span>CHA</span><strong>22</strong></div> </div> <div class="sv-player-vitals"> <div><strong>146</strong><span>HP</span></div> <div><strong>23</strong><span>AC</span></div> <div><strong>30</strong><span>SPEED</span></div> </div> </div> <div class="sv-player-traits">Darkvision 60 ft. <span>◆</span> Fey Ancestry</div> </div> </div> </div> <div style="margin:18px 0 10px;"> <div style="height:1px;background:linear-gradient(90deg, transparent, rgba(124,58,237,.6), rgba(96,165,250,.35), transparent);"></div> </div> <div class="sv-player-assets"> <div class="sv-player-assets-title"><span>Mini &amp; Badge</span></div> <div class="sv-player-assets-grid"> <div class="sv-player-mini-card"> <div class="sv-player-mini-frame"> <img src="Ellette Reluctant Leader-turnaround.gif" alt="Ellette mini"> </div> <div class="sv-player-assets-plaque">Character Miniature</div> </div> <div class="sv-player-badge-card"> <div class="sv-player-badge-frame"> <img src="sorcererBadge.png" alt="Sorcerer badge"> </div> <div class="sv-player-assets-plaque">Sorcerer</div> </div> </div> </div> <div style="margin:18px 0 10px;"> <div style="height:1px;background:linear-gradient(90deg, transparent, rgba(124,58,237,.6), rgba(96,165,250,.35), transparent);"></div> </div> <div class="sv-record"> <div class="sv-record-title"><span>Character Information</span></div> <div class="sv-record-heading">Guild Record</div> <div class="sv-record-list"> <div class="sv-record-row"><span class="sv-record-label">Species</span><span class="sv-record-value"><a class="internal-link" href="Elf">Eladrin</a></span></div> <div class="sv-record-row"><span class="sv-record-label">Identity</span><span class="sv-record-value">Female (She/Her)</span></div> <div class="sv-record-row"><span class="sv-record-label">Class</span><span class="sv-record-value"><a class="internal-link" href="Sorcerer">Sorcerer</a> — Draconic Sorcery</span></div> <div class="sv-record-row"><span class="sv-record-label">Titles</span><span class="sv-record-value sv-record-titles">“Bane of the Conclave” , "Storm Calmers of the White North"</span></div> <div class="sv-record-row"><span class="sv-record-label">Also Known As</span><span class="sv-record-value">—</span></div> <div class="sv-record-row"><span class="sv-record-label">Languages</span><span class="sv-record-value"><a class="internal-link" href="Common">Common</a>, <a class="internal-link" href="Deep Speech">Deep Speech</a>, <a class="internal-link" href="Draconic">Draconic</a>, <a class="internal-link" href="Elvish">Elvish</a></span></div> <div class="sv-record-row"><span class="sv-record-label">Connections</span><span class="sv-record-value">Sordia Vignti <a class="internal-link" href="Team">Team</a></span></div> <div class="sv-record-row"><span class="sv-record-label">Family</span><span class="sv-record-value"><a class="internal-link" href="NPC's/The Keep/Nissa">Nissa</a> (Younger Sister)</span></div> <div class="sv-record-row"><span class="sv-record-label">Place of Birth</span><span class="sv-record-value"><a class="internal-link" href="The Feywild">The Feywild</a></span></div> <div class="sv-record-row"><span class="sv-record-label">Significant Other</span><span class="sv-record-value">—</span></div> </div> </div> <div style="margin:18px 0 10px;"> <div style="height:1px;background:linear-gradient(90deg, transparent, rgba(124,58,237,.6), rgba(96,165,250,.35), transparent);"></div> </div> <div class="sv-backstory"> <div class="sv-backstory-title"><span>Backstory</span></div> <div class="sv-backstory-heading">Guild Archive <span>◆</span> Personal History</div> <div class="sv-backstory-text"> <p>Ellette was born in the enchanting <a class="internal-link" href="The Feywild">Feywild</a>, a land of shimmering beauty and eternal twilight. She grew up in House Celestriaire, a noble family renowned for its long-standing alliance with Visidera, an ancient Amethyst dragon who protected their lineage. Her father, Eladamri, served as an adviser to Queen <a class="internal-link" href="Titania, Queen of the Seelie Court">Titania</a>, while her mother, Marwyn, pursued the life of a scholar. Ellette had two sisters: Freyalise, the disciplined elder sibling, and <a class="internal-link" href="NPC's/The Keep/Nissa">Nissa</a>, the playful youngest.</p> <p>Despite her serene upbringing, Ellette's boundless curiosity often led to trouble, particularly with her strict father. She was trained in swordsmanship, much to her mother’s dismay and developed a deep love for tales of adventure and heroism, shared by her father and the wise Visidera. Ellette trained alongside other noble children, her closest companions, under the guidance of Azuri, a patient yet firm elf instructor. However, her lack of magical aptitude made her feel like an oddity in her family.</p> <p>As she grew older, her life took a sudden turn. One night, her father announced her betrothal to solidify peace between their houses. Overwhelmed and angry at the prospect of being married off, Ellette fled into the night. She sought solace with Visidera, but the dragon seemed distant, warning of a great danger and expressing faith in Ellette's spirit. Before she could process his words, a surge of Amethyst light erupted around them. When the light faded, Visidera was gone, and Ellette’s body was alight with uncontrollable magic.</p> <p>Her father and Azuri arrived to find Visidera missing and Ellette surrounded by chaos. Misinterpreting the situation, they called for the guards. Terrified and confused, Ellette ran. Her newfound powers surged uncontrollably, leaving a trail of destruction in her wake. As her magic erupted again, she lost consciousness and awoke in a strange place, alone.</p> <p>For days, she wandered aimlessly until she was found by a kind old woman named Nani Nora and her sisters. Nani Nora subdued Ellette's wild magic and cared for her. For a time, Ellette thought she’d found safety, but the truth was darker than she imagined, Nani Nora was a hag, feeding on Ellette’s magic and the lives of other children. Devastated, Ellette fled, vowing to grow stronger and return to free those left behind.</p> <p>Her journey led her to other stories yet to be told, however after those stories. One such Story brought her to her current companions, setting the stage for her next great adventure.</p> </div> </div> <div style="margin:18px 0 10px;"> <div style="height:1px;background:linear-gradient(90deg, transparent, rgba(124,58,237,.6), rgba(96,165,250,.35), transparent);"></div> </div> <div class="sv-wardrobe"> <div class="sv-wardrobe-head"> <span class="sv-dot"></span> CHARACTER WARDROBE </div> <div class="sv-wardrobe-shell"> <div class="sv-wardrobe-strip scrollbar-orange"> <figure class="sv-fit"> <img src="Images/Outfits/ElletteOutfit1.gif" alt="Ellette Outfit 1"> <figcaption>OUTFIT 1</figcaption> </figure> <figure class="sv-fit"> <img src="Images/Outfits/ElletteOutfit2.gif" alt="Ellette Outfit 2"> <figcaption>OUTFIT 2</figcaption> </figure> <figure class="sv-fit"> <img src="Images/Outfits/ElletteOutfit3.gif" alt="Ellette Outfit 3"> <figcaption>OUTFIT 3</figcaption> </figure> <figure class="sv-fit"> <img src="Images/Outfits/ElletteOutfit4.gif" alt="Ellette Outfit 4"> <figcaption>OUTFIT 4</figcaption> </figure> <figure class="sv-fit"> <img src="Images/Outfits/ElletteOutfit5.gif" alt="Ellette Outfit 5"> <figcaption>OUTFIT 5</figcaption> </figure> <figure class="sv-fit"> <img src="Images/Outfits/ElletteOutfit6.gif" alt="Ellette Outfit 6"> <figcaption>OUTFIT 6</figcaption> </figure> </div> </div> </div> <div style="margin:18px 0 10px;"> <div style="height:1px;background:linear-gradient(90deg, transparent, rgba(124,58,237,.6), rgba(96,165,250,.35), transparent);"></div> </div> <div class="sv-playlist"> <div class="sv-playlist-title"><span>Ellette's Playlist</span></div> <div class="sv-playlist-intro">Songs chosen to accompany Ellette's story.</div> <div class="sv-playlist-frame"> <iframe src="https://open.spotify.com/embed/playlist/2swAIZBfa3itPPdZmbkI1B?utm_source=generator" width="100%" height="352" frameborder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> </div> <div class="sv-playlist-footer"><span>◆</span> Character Soundtrack <span>◆</span></div> </div> <div style="margin:18px 0 10px;"> <div style="height:1px;background:linear-gradient(90deg, transparent, rgba(124,58,237,.6), rgba(96,165,250,.35), transparent);"></div> </div> <div class="sv-afterjump"> <div class="sv-afterjump-title"><span>After The Jump</span></div> <div class="sv-afterjump-intro"> <p>The passing of seasons saw Ellette grow into a role she had never sought, yet could not abandon. In the wake of destruction, she became not only a survivor, but a builder—her will and restless energy poured into mending what Zargathax and fate had torn apart.</p> </div> <div class="sv-afterjump-section"> <h5>Alexandria, from Ashes to City</h5> <p>When the dust first settled, it was Ellette’s hands that pointed toward scaffolds and her voice that guided displaced families back to hearth and home. Alexandria, once a broken shell of itself, slowly took shape under her watch. What began as a haphazard scattering of tents and rough shelters became avenues, stone walls, and markets. She did not simply lead with authority—she led with sweat and sleepless nights, walking among the workers, lifting stones, carrying timber, and sharing bread at the firesides. By the year’s end, Alexandria was no longer merely surviving; it was thriving as a small city.</p> </div> <div class="sv-afterjump-section"> <h5>Diplomacy Between Ruins</h5> <p>Her gaze, however, was never fixed on one city alone. The jagged wound left upon Luskan called her next, and with steady words and pragmatic promises, she coaxed the pirate city’s leaders into uneasy cooperation. Trade flowed, carpenters and masons travelled, and eventually—through her hand—the flags of Alexandria and Luskan flew side by side at the docks.</p> <p>From there, Mirabar and Neverwinter followed. She was no court-born diplomat, yet she carried something more potent than gilded words: the hard truth of shared survival. With persistence, she brokered agreements that saw grain from Neverwinter, stone from Mirabar, and shipwrights from Luskan move along newly paved roads and guarded waters. Each accord stitched the cities closer, weaving alliances where once there had been distrust and rivalry.</p> </div> <div class="sv-afterjump-section"> <h5>A Place for the Lost</h5> <p>For the refugees scattered across the Sword Coast, Ellette was a constant presence. She oversaw their return to lands that had been swallowed in ruin, or—when homes could not be reclaimed—she helped carve new ones from fresh soil. To the children, she was the lady with pale skin and a smile weary yet kind, who always found a blanket or meal for them. To the broken, she was the firm voice that reminded them they still had strength left to give.</p> </div> <div class="sv-afterjump-section"> <h5>The Guild of the Lucky Griffon</h5> <p>With Quintin at her side, she turned her eye to security and future threats. Together, they founded a Guild Hall in Alexandria, its heart housed within the famed Lucky Griffon tavern. What began as a gathering place became an adventuring guild—a beacon to sell-swords, monster-hunters, and would-be heroes. From here, quests were charted, bounties tallied, and expeditions sent in search of knowledge. Foremost among their pursuits: any whisper of Zargathax’s shadow, and the rumoured movements of the five Chromatic Dragons.</p> </div> <div class="sv-afterjump-section"> <h5>Small Triumphs, Quiet Moments</h5> <p>In the midst of diplomacy and rebuilding, Ellette never forgot those closest to her. With patient practice, she sat by Rasp’s side, teaching the beholder to shape its sounds around simple words. By year’s end, he managed halting two-syllable sounds—awkward, broken things, yet spoken with pride. She beamed at each new phrase, as if they were victories equal to trade treaties or rebuilt walls.</p> </div> <div class="sv-afterjump-section"> <h5>A Council for Alexandria</h5> <p>Finally, knowing her hands could not guide everything alone, Ellette established a governing body for Alexandria. Five advisors, each chosen for their wisdom and ties to the people, sat alongside her. Together, they shared the burdens of ruling: one voice for commerce, one for law, one for the military, one for magic, and one for the people. Though Ellette remained the reluctant head of this circle, she allowed herself—on rare nights—to believe that perhaps this was what leadership could be: shared, balanced, and enduring.</p> <div class="sv-afterjump-record"> <div><span>Commerce</span><a class="internal-link" href="Dagna Stonevein">Dagna Stonevein</a></div> <div><span>Law</span><a class="internal-link" href="Derek Wulvenhaus">Derek Wulvenhaus</a></div> <div><span>Guild</span><a class="internal-link" href="NPC's/City of Alexandria/Quintin">Quintin</a></div> <div><span>Magic</span><a class="internal-link" href="Isolde Veythar">Isolde Veythar</a></div> <div><span>The People</span><a class="internal-link" href="Vargath">Vargath</a></div> </div> </div> <div class="sv-afterjump-section"> <h5>The Reluctant Leader’s Legacy</h5> <p>Thus passed a year and more. Ellette had never wanted crowns or titles, yet when history looked back upon those days, it was her presence that bound scattered cities into alliance, her hand that lifted the fallen to their feet, and her will that kept the fire of hope burning when all seemed ash. She remained what she had always been: a woman carrying the weight of the world on shoulders too small, yet never breaking beneath it.</p> </div> <div class="sv-afterjump-major"><span>The Keep</span></div> <div class="sv-afterjump-section"> <h5>Wizard Tower (Re-Built)</h5> <p>A slender spire of pale stone, reinforced with runes etched by arcane scholars. From here:</p> <ul> <li>A Plaque on the outer wall by the entrance<br>"Zara's Hall" and detailing a heroes sacrifice for the greater good</li> <li>A place to study magic and house Dangerous Artifacts</li> <li>The upper chambers hold an observatory for star-charting and planar research.</li> <li>Rumours say a hidden chamber at the top contains an arcane vault, sealed by shifting glyphs.</li> </ul> </div> <div class="sv-afterjump-section"> <h5>Smith (Upgraded)</h5> <p>The Keep now hosts an <strong>Advanced Forge (+2)</strong>, overseen by <strong>Zoltan</strong> assisted by his apprentices. It is supplied with rare ores from Mirabar. The forge specialises in:</p> <ul> <li>Repairing weapons</li> <li>Crafting enchanted steel and experimental alloys.</li> <li>Producing ceremonial arms displayed in the Trophy Room.</li> </ul> </div> <div class="sv-afterjump-section"> <h5>Training Ground (Upgraded)</h5> <p>Expanded into a proper <strong>military yard</strong> within the Keep’s inner walls:</p> <ul> <li>Features archery ranges, sparring pits, and dummies enchanted to fight back.</li> </ul> </div> <div class="sv-afterjump-section"> <h5>Teleportation Circle</h5> <p>A marble-inlaid circle in a guarded chamber beneath the Wizard Tower.</p> <ul> <li>Its runes link Alexandria to <strong>Luskan, Neverwinter, and Mirabar</strong> for trade and emergencies.</li> <li>Only accessible with permission from the council or guild leaders.</li> <li>Rumoured to have secondary hidden glyphs leading elsewhere</li> </ul> </div> <div class="sv-afterjump-section"> <h5>Trophy Room</h5> <p>A vaulted hall that chronicles Alexandria’s victories. Items displayed include:</p> <ul> <li><strong>Weapons and armour</strong> from fallen enemies and Allies.</li> <li><strong>A fragment of Visidera’s crystal scales</strong>, shimmering faintly with amethyst light.</li> <li><strong>The burned banner of Zargathax</strong>, torn and singed from the day of the assault.</li> <li><strong>A petrified claw from a chromatic dragon</strong>, recovered during scouting missions.</li> <li><strong>A wall of names etched in silver</strong> — those who died defending Alexandria.</li> </ul> </div> <div class="sv-afterjump-quick"> <div><span>Council Chamber</span><p>Where Ellette and the five advisors govern.</p></div> <div><span>Sordia Vignti's War Room</span><p>Beneath the keep, maps, strategies</p></div> <div><span>Guest Quarters</span><p>Prepared for envoys and adventurers, often filled with travellers from Luskan, Neverwinter, and Mirabar.</p></div> </div> <div class="sv-afterjump-major"><span>City of Alexandria</span></div> <div class="sv-afterjump-subtitle">Buildings &amp; Infrastructure</div> <div class="sv-afterjump-list"> <div><strong>School/Education:</strong> A modest schoolhouse run by volunteer teachers, slowly expanding into a proper academy with Luskan and Neverwinter tutors lending aid.</div> <div><strong>Market Square/Store Fronts:</strong> A bustling central square lined with merchants, stalls, and food vendors, host to seasonal festivals.</div> <div><strong>Guild Hall / The Lucky Griffon:</strong> Quintin and Ellette’s combined effort; functions as an adventuring guild, tavern, and safe haven for travellers.</div> <div><strong>City Smith / Carpenter / Mason:</strong><ul><li><strong>Zoltan’s Student Forge:</strong> The dwarf’s smithy and trainees, always busy repairing weapons, tools, and armour.</li><li><strong>Yvette’s Timber &amp; Stone:</strong> Lumberyard and carpentry workshop, also the hub for construction supplies during Alexandria’s rebuild.</li></ul></div> <div><strong>Orphanage:</strong> A converted noble house, home to many displaced children of Alexandria’s fall, funded partly by adventurers.</div> <div><strong>City Guard / Courts / Jail:</strong><ul><li>Guard barracks near the walls, led by a gruff but honourable captain.</li><li>A small courthouse for settling disputes.</li><li>Jail cells for petty criminals or drunkards, larger dungeon cells beneath for more dangerous captives.</li></ul></div> <div><strong>Post Office / Town Hall / Trade Hall / Refugee Centre:</strong><ul><li>Town Hall: Where the governing council of 5 advisors plus Ellette meet.</li><li>Trade Hall: Hosts merchants, trade guilds, and foreign envoys.</li><li>Refugee Centre: Converted warehouses that serve as housing and aid for displaced peoples from Luskan, Mirabar, and Neverwinter.</li></ul></div> <div><strong>Docks (5+):</strong> Newly rebuilt and expanding; Alexandria’s lifeline to trade. Includes dry docks for ship repair.</div> <div><strong>Cleric / Temples / Healers:</strong><ul><li><strong>Shrine Row:</strong> Modest shrines to Lathander, Tymora, Chauntea, Selûne and others.</li><li><strong>Healing House:</strong> A communal temple-hospital tended by priests and apothecaries.</li></ul></div> <div><strong>Roads / Farmland / Inn / B&amp;B:</strong> Roads radiate out into farmland surrounding Alexandria; inns range from cheap lodgings to family-run B&amp;Bs.</div> <div><strong>Library / College:</strong> A slowly growing library curated by scholars displaced from Neverwinter, with hopes of becoming a proper magical college.</div> <div><strong>Harbourmaster’s Office:</strong> Oversees docking rights, trade tariffs, and naval patrols.</div> <div><strong>Watchtower Line:</strong> A string of rebuilt stone towers along the walls and overlooking the sea.</div> <div><strong>Granary &amp; Storehouses:</strong> Ensures the city can survive winters and sieges.</div> <div><strong>Public Baths / Washhouses:</strong> A luxury turned necessity for the crowded refugee population.</div> <div><strong>Training Yard / Barracks Expansion:</strong> Where adventurers and militia train; doubles as tournament grounds during festivals.</div> </div> <div class="sv-afterjump-subtitle">Housing</div> <div class="sv-afterjump-list"> <div><strong>Apartments:</strong> Multi-storey communal housing for dockworkers and tradesfolk.</div> <div><strong>Housing Blocks:</strong> Stone and timber row houses for families.</div> <div><strong>Housing Land:</strong> Plots given to refugees to build homes of their own.</div> <div><strong>Goblin Village:</strong> A lively settlement on the outskirts; the goblins contribute labour, crafts, and trade, slowly becoming integrated into city life.<br>(Steve is the official mayor elected by the Goblin governing body for their help and dedication in rebuilding and locating)</div> <div><strong>Refugee Quarter:</strong> A district of tents and temporary builds.</div> <div><strong>Craftsman’s Row:</strong> Streets of homes attached to small workshops (tanners, coopers, glassblowers).</div> </div> <div class="sv-afterjump-subtitle">Shops</div> <div class="sv-afterjump-list"> <div><strong>General Goods:</strong> The reliable "Everyday Necessities" shop where farmers, sailors, and adventurers alike stock up.</div> <div><strong>Apothecary:</strong> "The Glass Vial," run by a stern herbalist with a secret knowledge of poisons.</div> <div><strong>Cartographer:</strong> "The Inked Horizon," making maps of nearby ruins, caves, and sea routes.</div> <div><strong>Tailor:</strong> "Threads of Fortune," known for repairing armour and cloaks as much as for finery.</div> <div><strong>Bookstore:</strong> "The Whispering Page," specialising in rare tomes, with rumours of books that shift their words at night.</div> <div><strong>Mortuus Noctume (Skab’s Emporium of Cursed Goods):</strong> Skab the skeleton’s eccentric shop of dangerous oddities, often avoided by locals but beloved by adventurers.</div> <div><strong>Enchanter / Magic Goods:</strong> "Arcane Aurora," run by an eccentric gnome who crafts magical trinkets and adventuring gear.</div> <div><strong>Bakeries &amp; Breweries:</strong> Supplying daily bread and ale to the docks and taverns.</div> <div><strong>Jeweller / Lapidary:</strong> A small but growing trade in gems and fine craft.</div> <div><strong>Stablemaster / Animal Handler:</strong> Housing for horses, caravans, and exotic mounts.</div> </div> <div class="sv-afterjump-major"><span>Beyond Alexandria</span></div> <div class="sv-afterjump-cities"> <div><span>Luskan</span><p>Restored to former glory (Addition of 5 chosen wizards in the tower)</p></div> <div><span>Mirabar</span><p>Restored to former glory (Mines reopened)</p></div> <div><span>Neverwinter</span><p>Restored to former glory (Some locals said improved upon)</p></div> </div> </div>