![[Olhydra.png|400]] **Archomental, Princess of Evil Water Creatures** **Alignment:** Neutral Evil **Home Plane:** Elemental Plane of Water **Realm:** The Black Coral Citadel **Also Known As:** Princess of Watery Evil, Mistress of the Black Tide, the Crushing Wave, the Dark Tide ### Overview Olhydra, the Princess of Evil Water Creatures, is an ancient and immensely powerful archomental who embodies the destructive, merciless, and overwhelming aspects of elemental water. As one of the Princes of Elemental Evil, she commands numerous aquatic creatures and elemental servants, exercising considerable influence throughout the Elemental Plane of Water and across the oceans of the Material Plane. While water sustains life and nourishes the natural world, Olhydra represents its capacity to drown, erode, engulf, and destroy. Her ambitions are driven by a desire to extend her influence over all waters and bring the works of civilisation beneath their depths. Olhydra most commonly appears as an immense, constantly breaking wave, approximately twenty feet across, with a shifting body composed entirely of living water. Her form possesses indistinct humanoid features that emerge and disappear within the surrounding currents, while her eyes resemble enormous, luminous pearls. She can alter her appearance, sometimes manifesting as a shapeless mass of swirling seawater or assuming a more recognisably feminine form. Whatever shape she adopts, her body remains fluid and capable of tremendous destructive force. Unlike elemental princes who rely primarily upon open aggression, Olhydra possesses considerable patience and cunning. She understands that water can overcome obstacles through persistent erosion as effectively as through sudden violence. When confronted by powerful enemies, she is capable of withdrawing rather than risking destruction, returning when circumstances offer a more favourable opportunity. Nevertheless, Olhydra takes considerable pleasure in the devastation caused by floods, storms, and other destructive manifestations of water. Ships, coastal settlements, and the works of mortal civilisation are particularly satisfying targets for her wrath. Olhydra possesses one of the largest religious followings among the evil archomentals. Numerous aquatic creatures worship her as a divine power, while mortals who depend upon the sea may seek her favour or acknowledge her terrifying authority. Some planar scholars believe that she stands closer to achieving true godhood than the other Princes of Elemental Evil, although she remains an archomental rather than an established deity. Her greatest hatred is reserved for Imix, the Prince of Evil Fire Creatures. Their enmity has endured across the ages, with each seeking the destruction of the other. Although Olhydra possesses enemies within her own plane, her hostility toward Imix frequently occupies her attention more than the ambitions of powers closer to her domain. ### Domain and Influence Olhydra resides within the Elemental Plane of Water, an immense expanse of elemental seas, powerful currents, and submerged realms. Unlike the oceans of the Material Plane, these waters possess no universal surface or seabed, extending in every direction through seemingly endless depths. Within this environment exist numerous elemental creatures, aquatic peoples, and powerful beings who maintain their own domains. Her principal stronghold is an ancient citadel constructed from black coral, submerged deep within the Plane of Water. The fortress is believed to have once served as the capital of an immense empire that extended across an entire world. According to the traditions surrounding the citadel, Olhydra destroyed this civilisation in ages past and subsequently claimed its ruined capital as her residence. The full truth of the empire's destruction remains uncertain, but the fortress has long been recognised as one of the principal seats of her power. The Black Coral Citadel contains considerable wealth accumulated from the treasures of the drowned and the remains of ancient civilisations. Powerful water elementals guard its chambers, while numerous water weirds protect its approaches. These guardians make the fortress exceptionally dangerous to intruders, particularly those attempting to plunder the riches concealed within its depths. Olhydra spends considerable time within her stronghold, directing her servants and pursuing schemes against her enemies. Although she commands powerful creatures throughout the Plane of Water, her authority is not absolute. Independent elemental powers, aquatic deities, and numerous inhabitants of the plane remain beyond her direct control. Among these powers is Ben-Hadar, the Prince of Good Water Creatures, whose benevolent elemental nature stands in opposition to Olhydra's malevolence. Despite this fundamental difference, Olhydra generally pays little attention to him, preferring to pursue her hatred of Imix rather than become entangled in unnecessary conflicts with other inhabitants of her plane. The Elemental Plane of Water also contains the domains of powerful beings such as Istishia and various aquatic divinities. Olhydra does not exercise authority over these powers, nor has she demonstrated the ability to bring the entire plane under her control. Her influence instead rests upon her own considerable strength, her extensive following, and the armies of elemental and aquatic creatures that acknowledge her command. Her servants include water elementals, water weirds, sea hags, aquatic monsters, and other creatures associated with the destructive aspects of water. She has also maintained dealings with certain demons, particularly hezrou, although the full extent of these relationships remains uncertain. Olhydra's influence extends into the Material Plane through oceans, lakes, rivers, and subterranean waters. She is particularly interested in mortals who commit acts of piracy, raiding, and bloodshed upon the seas. Such individuals advance her destructive interests, even when they do not openly acknowledge her as their patron. Her greater ambitions involve extending elemental water throughout the mortal world. Through powerful rituals and elemental water nodes, Olhydra may enter the Material Plane, where her presence causes dangerous changes to the surrounding environment. Floods, violent storms, destructive currents, and increasingly aggressive aquatic creatures can transform entire regions into places of extraordinary danger. ### Symbols and Icons ![OlhydraSymbol|300](<https://imagedelivery.net/eoZqJBoBa-3awGOoV8ypHQ/Lore Pics/Symbols/OlhydraSymbol.png/public>) Olhydra's recognised personal symbol is a blue-green square. This emblem represents the Princess of Evil Water Creatures and identifies her among the great archomentals of the Inner Planes. The Cult of the Crushing Wave employs a separate emblem associated with elemental water. Its symbol resembles an angular formation of intersecting lines, representing the repeated advance and withdrawal of water. Cult members also use a corresponding hand sign, crossing their forefingers and overlapping their thumbs to identify one another. These symbols distinguish Olhydra's personal insignia from the marks adopted by particular organisations devoted to elemental water. The blue-green square remains associated with Olhydra herself, while the Crushing Wave's emblem is particularly connected to her mortal cultists in Faerûn. ### Worship and Tributes Olhydra receives worship from numerous creatures inhabiting the oceans and watery realms of the multiverse. Her followers include sahuagin, vodyanoi, seawolves, eyes of the deep, sea hags, scrags, and other dangerous aquatic beings. Certain aboleths, krakens, and evil water elementals also acknowledge her power. Among mortals, her worship attracts pirates, raiders, wicked sea druids, and mariners who admire or seek to exploit the destructive forces of water. Her worship is associated with drowning, the destruction of vessels, and the overwhelming power of floods and storms. Devotees regard water as a force capable of overcoming every barrier through either sudden violence or relentless persistence. Those who embrace her teachings may seek to destroy settlements, drown their enemies, or surrender valuable possessions and captives to the depths. Unlike some elemental princes, Olhydra takes considerable interest in mortal affairs. She recognises that pirates and raiders can spread destruction without requiring her direct intervention. Such individuals may be spared her wrath when she believes their continued activities will eventually bring additional victims or treasure into her power. Among the practices associated with her worship are: - **Ritual Drowning:** The drowning of enemies is among the recognised practices associated with Olhydra's worship. Certain followers offer captives to their mistress by submerging them in seawater, regarding the destruction of their victims as a demonstration of devotion. - **Offerings to the Depths:** Treasure and other valuables may be surrendered to the waters as offerings. The Cult of the Crushing Wave also accumulates wealth through raiding and theft, placing offerings upon its altars while its leaders retain substantial portions of the treasure for their own purposes. - **The Destruction of Vessels:** Pirates and other maritime raiders who sink ships contribute to the destruction Olhydra favours. Although not every such individual consciously worships her, she recognises their actions as useful to her interests and may permit particularly ruthless seafarers to continue their activities. - **Immersion and Contemplation:** Members of the Cult of the Crushing Wave spend considerable time immersed in water. Many seek magical means of breathing beneath the surface, allowing them to remain submerged for prolonged periods while contemplating the power of their element. - **Flooding and Devastation:** Followers of the Crushing Wave seek to demonstrate the destructive supremacy of water through floods and other acts of elemental devastation. Their beliefs hold that the existing world should be overwhelmed by the waters from which life first emerged. - **The Liberation of Water:** The Cult of the Crushing Wave teaches that living creatures are composed of water imprisoned within flesh. Its most fanatical members believe that drowning and bloodshed release this water from its confinement, returning it to the greater elemental whole. The precise customs of Olhydra's worship differ among her many followers. Aquatic peoples who acknowledge her authority do not necessarily observe the same practices as the mortal cults of the Material Plane. Nevertheless, devotion to her destructive power and the belief that water ultimately overcomes all resistance are recurring characteristics of her worship. ### Clergy and Temples The clergy of Olhydra includes priests, elemental spellcasters, wicked sea druids, and other religious servants who acknowledge the Princess of Evil Water as their patron. Although she is an archomental rather than a true deity, her immense supernatural power enables her to grant limited divine magic to those who worship her. Certain priests of Olhydra wear robes trimmed with blue and carry small vessels of seawater for use in ceremonies and blessings. These practices reflect the importance of elemental water to their religious duties and distinguish them from the clergy of other elemental powers. Olhydra's worship is found among numerous aquatic peoples, and her temples may occupy places closely associated with water. Her followers have established sanctuaries within flooded caverns, submerged ruins, and subterranean complexes where elemental magic can be practised away from the attention of surrounding settlements. One of the most notorious religious organisations devoted to Olhydra is the Cult of the Crushing Wave, which established a substantial presence within the Dessarin Valley of Faerûn. Under the leadership of Gar Shatterkeel, the cult gathered followers attracted by the destructive power of water, the promise of material wealth, and the belief that civilisation should ultimately be swept away. Gar Shatterkeel, known as the Water Prophet, was born in a poor fishing village among the Nelanther Isles. During his childhood, sahuagin attacked his home and slaughtered his family. He subsequently endured harsh treatment aboard a Tethyrian merchant vessel before an attack by pirates left him adrift at sea. While clinging to wreckage, he lost an arm to a shark and appeared certain to perish. A powerful current carried him away from the predator and eventually deposited him upon the Sword Coast. Believing that the sea itself had preserved his life, Gar devoted himself to understanding its mysteries. He developed powerful water magic and gathered followers who shared his resentment of civilisation. Visions associated with the Elder Elemental Eye eventually guided him beneath the Sumber Hills, where he discovered the magical trident Drown upon an altar within an ancient subterranean temple. The weapon contained a fragment of Olhydra's elemental essence. Through its power, Gar established himself as the Water Prophet and strengthened the Cult of the Crushing Wave. The cult maintained a fortified surface stronghold at Rivergard Keep, situated beside the Dessarin River. The fortress was controlled by Jolliver Grimjaw, a wereboar who commanded bandits and other servants under the pretence of protecting river trade. In reality, his followers raided vessels, stole cargo, and helped conceal the cult's activities. Beneath Rivergard Keep, the Dark Stream provided access to the lost dwarven city of Tyar-Besil. Within its southeastern quarter, the cult established the Temple of the Crushing Wave, occupying ancient chambers, canals, and subterranean lakes. These ruins served as its principal religious and military headquarters. The temple contained priests, reavers, elemental spellcasters, and various aquatic creatures. Among its most influential inhabitants was Thuluna Maah, a sea hag who commanded considerable authority over the cult's monstrous followers. Its forces also included the Blackmaw tribe of lizardfolk, water weirds, and other creatures adapted to the flooded environment. Within the temple stood a shrine once dedicated to dwarven gods, subsequently rededicated to Olhydra. A great symbol of elemental water dominated the chamber, while canals and a broad moat surrounded the altar. The Cult of the Crushing Wave favoured patience, adaptability, and opportunism. Its followers sought to weaken their enemies gradually before striking at vulnerable positions. They also maintained a willingness to cooperate with the Cult of the Black Earth, whose deliberate methods they considered more dependable than the impulsive behaviour of the Cult of the Eternal Flame. ### Powers and Abilities Olhydra possesses extraordinary supernatural command over water, currents, tides, and the destructive forces associated with the sea. Her fluid body allows her to move through environments inaccessible to ordinary creatures, while her magical abilities enable her to drown enemies, summon aquatic servants, and transform surrounding waters into powerful weapons. - **Living Water:** Olhydra's body consists entirely of elemental water. She can alter its shape, flow through extremely narrow openings, and move through spaces occupied by other creatures. Her form is not constrained by the limitations of ordinary flesh, allowing her to engulf enemies and pass through obstacles that would prevent the movement of a solid being. - **Crushing Waves:** Olhydra can strike enemies with immense force by transforming portions of her body into powerful waves. These attacks inflict devastating injuries through the pressure and movement of water, allowing her to batter even heavily armoured opponents. - **Engulfment and Drowning:** Olhydra can envelop creatures within her watery form, trapping them inside a mass of turbulent elemental water. Victims caught within her body may be unable to escape or act effectively and risk drowning while subjected to the crushing force of her currents. - **Water Jets:** Olhydra can project concentrated streams of water with tremendous force. These attacks allow her to strike enemies at a distance and knock them away through the pressure of the water she commands. - **Elemental Water Magic:** Olhydra can manipulate the levels and movement of surrounding waters, creating dense fog, parting or lowering bodies of water, and transforming stone into mud. She also possesses magical abilities associated with freezing storms and other hazardous manifestations of water. - **Summoning Aquatic Creatures:** Olhydra can call water elementals, sea hags, water weirds, and sahuagin to assist her. These creatures supplement her existing servants and allow her to summon powerful reinforcements when confronted by dangerous enemies. - **Acidic Waters:** Olhydra can transform portions of her elemental body into corrosive water capable of inflicting severe injuries. Creatures touching or becoming trapped within this altered substance suffer the effects of its destructive acidity. - **Mastery of Currents and Tides:** Olhydra can create powerful currents capable of dragging creatures into deep water or overturning their attempts to maintain a secure position. Within her domain, she can cause pools and other bodies of water to surge outward and seize creatures standing nearby. - **Obscuring Waters:** Olhydra can cause surrounding water to become unnaturally dark and opaque. These disturbances prevent ordinary sight and can render magical means of seeing through darkness ineffective, allowing her to conceal movements and disorient opponents. - **Freezing Fog:** Despite her association with elemental water rather than ice, Olhydra can produce supernatural freezing fog. These clouds obscure the surrounding area while exposing creatures within them to intense cold. - **Extinguishing Flames:** The elemental water composing Olhydra's body extinguishes ordinary fires near her. Her presence can therefore suppress flames without requiring a deliberate magical attack, reflecting the natural opposition between her element and that of Imix. - **Supernatural Resilience:** Olhydra possesses considerable resistance to physical injury and hostile magic. Her elemental body protects her from poison, paralysis, petrification, and several other effects that threaten ordinary creatures. She is also immune to the harmful effects of cold, although sufficiently powerful cold magic has been known to impede her movements. - **Vulnerability to Magical Fire:** Powerful magical fire is particularly dangerous to Olhydra. Although her watery form extinguishes ordinary flames, sufficiently potent fire magic can inflict greater harm upon her than many other forms of attack. - **Destruction of Ships:** Olhydra is capable of attacking vessels through the tremendous force of her elemental body. By surging against a ship, she can strike it with the violence of a collision between large vessels, threatening to damage or destroy it. - **Planar Magic:** Olhydra possesses supernatural abilities shared by the great archomentals, including teleportation, telekinesis, magical detection, and the ability to communicate with intelligent beings. These powers allow her to direct servants and pursue her interests beyond her immediate elemental surroundings. Olhydra becomes particularly dangerous within a powerful elemental water node, where she can command the surrounding environment. Her presence may cause frequent torrential downpours, strengthen currents and tides, and increase the aggression of dangerous aquatic creatures. Natural springs and pools may also form temporary passages to the Elemental Plane of Water, allowing additional elemental beings to enter the Material Plane. These disturbances can affect an extensive region surrounding her presence. Rivers become more dangerous to navigate, waters rise unexpectedly, and maritime travel is threatened by violent conditions. Should she remain within such a location, the surrounding environment increasingly reflects her destructive elemental influence. ### Treatment of the Chosen and Faithful Olhydra regards most mortal creatures as potential servants, victims, or instruments through which her power may be extended. Her considerable interest in mortals distinguishes her from several other elemental princes, but this attention should not be mistaken for benevolence. She values those whose actions spread destruction and may permit useful servants to continue their activities when doing so serves her ambitions. Pirates and raiders are among those whose behaviour attracts her attention. Olhydra recognises that their attacks upon vessels and coastal settlements bring destruction to the seas without requiring her direct intervention. Particularly ruthless seafarers may therefore escape her wrath, not because she values their lives, but because their continued existence promises additional suffering and plunder. Her followers may receive supernatural power through their devotion to elemental water. Priests and other spellcasters associated with her worship possess abilities that allow them to manipulate their surroundings, while certain chosen servants wield artifacts containing fragments of her elemental essence. Gar Shatterkeel provides a prominent example of the authority that may be exercised by a powerful servant of Olhydra. Through his possession of Drown, he gained the means to command the Cult of the Crushing Wave and prepare a passage between the Elemental Plane of Water and the Material Plane. The cult itself demonstrates the harsh treatment endured by those considered weak or disobedient. Gar imprisoned certain followers within a partially submerged cage as part of a ritual intended to strengthen them. Those subjected to this ordeal struggled to remain above the water, while some drowned. Such practices reflected the cult's belief that suffering and exposure to elemental danger could separate the strong from the unworthy. Some traditions concerning Olhydra's worship claim that particularly powerful victims sacrificed through drowning may be restored to a form of existence in her service. These accounts remain uncertain, but they reflect the association between her worship and the transformation of living creatures through the power of water. Olhydra's treatment of her servants is ultimately determined by their usefulness to her ambitions. She is capable of patience and may preserve individuals who advance her interests, but her willingness to destroy ships, settlements, and living creatures demonstrates that she places little value upon mortal life. ### Myths and Legends Olhydra's ancient history is intertwined with the origins of the elemental princes, the destruction of forgotten civilisations, and the schemes of powerful beings inhabiting the Inner Planes. Numerous accounts describe her relationships with other elemental powers, although some traditions remain uncertain or contradictory. - **The Elder Elemental Eye:** Olhydra is associated with the mysterious Elder Elemental Eye, a power connected to the Princes of Elemental Evil. Ancient traditions suggest that some of these princes are descended from the entity, although their precise origins remain uncertain. The Elder Elemental Eye has also been associated with Tharizdun, whose schemes have involved the manipulation of elemental powers and the corruption of their followers. - **The Destruction of the Ancient Empire:** Olhydra's black coral stronghold is said to have once served as the capital of an empire that extended across an entire world. According to the traditions surrounding the fortress, Olhydra destroyed this civilisation and claimed its ruined capital as her own. The passage of ages has obscured the truth of the empire's existence and destruction, but the citadel's accumulated treasures remain evidence of its ancient history. - **The Hatred of Imix:** Olhydra's most enduring rivalry is her conflict with Imix, the Prince of Evil Fire Creatures. The two archomentals possess an intense mutual hatred, and both seek the destruction of the other. Some accounts describe them as siblings or cousins, although no definitive evidence establishes their relationship. Their enmity remains one of the most significant rivalries among the Princes of Elemental Evil. - **The Rivalry with Ben-Hadar:** Ben-Hadar, the Prince of Good Water Creatures, embodies a benevolent aspect of elemental water and stands in moral opposition to Olhydra. Despite their opposing natures, Olhydra pays relatively little attention to him, preferring to devote her efforts to schemes against Imix. Ben-Hadar remains one of the principal good-aligned archomentals associated with her native element. - **The Alliance with Dagon:** Olhydra has been associated with Dagon, the ancient demon lord of the Abyssal depths. Their relationship has attracted speculation concerning its extent and purpose. Certain rumours even suggest that the two may have produced twin daughters, although the truth of this claim remains unconfirmed. - **The Egg of the Phoenix:** Olhydra was among the elemental princes associated with the pursuit of the Egg of the Phoenix, a powerful artifact sought by several great elemental beings. Imix, Ogrémoch, and Yan-C-Bin were also involved in the struggle surrounding the artifact. Their competing interests demonstrated the rivalry that exists between the princes, even when their ambitions concern the same object of power. - **The Greatest Following:** Among the Princes of Elemental Evil, Olhydra has long been regarded as possessing one of the largest numbers of worshippers. Her following extends across the Elemental Plane of Water and among many aquatic creatures of the Material Plane. Certain planar scholars believe that the strength of her worship brings her closer to attaining true divinity than the other archomentals, although she has not been conclusively established as a true deity. - **The Rise of Gar Shatterkeel:** Gar Shatterkeel's early life was marked by the destruction of his home, years of suffering aboard ships, and his near death at sea. After a powerful current carried him to safety, he came to believe that the ocean had preserved him for a greater purpose. His eventual discovery of Drown transformed his devotion to water into direct service to Olhydra, establishing him as the Water Prophet. - **The Trident Drown:** Drown is a powerful magical trident containing a fragment of Olhydra's elemental essence. The weapon grants its wielder considerable power over water and serves as the key to opening or closing a great elemental water portal. In the possession of Gar Shatterkeel, Drown became the principal instrument through which the Cult of the Crushing Wave attempted to summon its patron into Faerûn. - **The Plunging Torrents:** Beneath the Sumber Hills lies the Plunging Torrents, an immense complex of flooded caverns and waterfalls connected to an elemental water node. At its heart stands a portal to the Elemental Plane of Water, through which Olhydra may enter the Material Plane when the required ritual is performed. The waters surrounding this portal grow increasingly dangerous as the influence of the Princess of Evil Water strengthens. ### Encounters with Olhydra's Influence Olhydra's influence extends throughout the Elemental Plane of Water and into the seas, rivers, and subterranean waters of other worlds. Her servants, cultists, and attempts to establish elemental portals create dangers wherever her destructive power is permitted to grow. - **The Black Coral Citadel:** Olhydra's ancient stronghold lies deep within the Elemental Plane of Water. The fortress contains accumulated treasure and is guarded by powerful water elementals and numerous water weirds. Its association with a civilisation supposedly destroyed by Olhydra has made it one of the most notorious strongholds of the elemental princes. - **Aquatic Worshippers:** Sahuagin, sea hags, vodyanoi, seawolves, eyes of the deep, and other dangerous aquatic creatures are among those who acknowledge Olhydra's power. Their presence within the oceans of the Material Plane allows her influence to extend beyond her native elemental realm. - **Pirates and Raiders:** Olhydra takes an interest in ruthless seafarers who sink vessels and shed blood upon the waters. Such individuals may advance her ambitions without knowingly serving her, and she occasionally spares them when their continued activities promise further destruction. - **The Cult of the Crushing Wave:** Mortal followers devoted to Olhydra employ water magic, aquatic creatures, and destructive raids to extend their influence. Their methods favour patience and opportunism, while their religious teachings encourage the belief that living beings should ultimately be returned to elemental water. - **Rivergard Keep:** This fortress beside the Dessarin River served as a surface stronghold for the Cult of the Crushing Wave. Under Jolliver Grimjaw, its inhabitants posed as protectors of river commerce while secretly attacking vessels and stealing their cargo. A concealed waterway beneath the fortress provided access to the cult's subterranean headquarters. - **The Temple of the Crushing Wave:** The cult occupied part of the ancient dwarven city of Tyar-Besil, establishing a temple among flooded chambers, canals, and underground lakes. Priests, reavers, water weirds, monstrous servants, and other followers defended the complex while Gar Shatterkeel directed the cult's activities. - **The Blackmaw Tribe:** A tribe of lizardfolk led by Drexa served the Cult of the Crushing Wave within its underground stronghold. The tribe's warriors and shaman supported the cult's activities, although their leader resented his exclusion from its highest ranks. - **Yngukulub the Devourer:** An aboleth named Yngukulub established an alliance with the Cult of the Crushing Wave. It believed that Olhydra's triumph would drown civilisation and destroy the temples of the gods, allowing aboleths to reclaim their ancient position as rulers of the world. - **The Plunging Torrents:** The water node beneath the Sumber Hills contains powerful waterfalls, flooded passages, and a portal to Olhydra's home plane. Water elementals, chuuls, aquatic monsters, and other dangerous creatures guard the surrounding caverns. The completion of the proper ritual can allow Olhydra herself to emerge through the portal. - **The Manifestation of Olhydra:** When summoned into an elemental water node, Olhydra appears as an immense mass of dark water with luminous eyes. Her arrival causes surrounding waters to rise rapidly, threatening to flood nearby chambers and overwhelm creatures caught within them. The destruction of the elemental weapon used to maintain the portal can force her back to the Elemental Plane of Water. - **Regions of Elemental Devastation:** Where Olhydra establishes a powerful presence, the surrounding environment becomes increasingly dangerous. Torrential rainstorms occur more frequently, rivers and tides grow treacherous, and dangerous aquatic creatures display unusual aggression. Springs and pools may also become temporary passages between the Material Plane and the Elemental Plane of Water, allowing elemental creatures to enter the affected region. ### Conclusion Olhydra is one of the most powerful and influential archomentals of the Inner Planes, commanding the destructive forces of elemental water and possessing an extensive following among aquatic creatures and mortal worshippers. Her immense strength, fluid form, and supernatural command over currents, storms, and floods make her a formidable being capable of devastating vessels and settlements alike. Her ancient stronghold within the Elemental Plane of Water remains a centre of her authority, although she has never established dominion over the entire plane. Her hatred of Imix, her association with the Elder Elemental Eye, and her connections with powerful aquatic and abyssal beings have involved her in conflicts extending beyond her native realm. Through the worship of sahuagin, sea hags, wicked mariners, and mortal cults such as the Crushing Wave, her influence has reached the Material Plane, where her servants have sought to bring her destructive power into the world. Olhydra's ambitions are guided by her belief in the inevitable triumph of water over all resistance. She understands both the devastating force of a sudden flood and the patient erosion that eventually destroys even the strongest foundations. Whether acting through elemental armies, mortal followers, or her own overwhelming power, the Princess of Evil Water continues to pursue a world in which the works of civilisation are submerged and the dominion of elemental water extends over all.