
**Archfey | Princess of the Shadow Glass**
**Alignment**: Chaotic Evil
**Titles**: Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns
**Classification**: Archfey
**Home Plane**: [[Feywild]]
**Former Affiliation**: [[Gloaming Court]], [[Unseelie Court]]
**Known Enemy**: [[Queen of Air and Darkness]]
**Known Prison**: An Extradimensional Prison Bound to _The Scrivener's Tale_
**Associated Locations**: [[Phalorm]], [[Delimbiyran]], [[Haven of the Red Quill]], [[Candlekeep]]
**Holy Symbol**: None Established
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### **Overview**
**Nintra Siotta**, the **Princess of the Shadow Glass**, is a powerful and treacherous archfey whose ambition brought her into direct conflict with the **[[Queen of Air and Darkness]]**, sovereign of the Gloaming Court. Once a member of that formidable assembly of dark fey, Nintra grew increasingly contemptuous of her ruler, eventually becoming convinced that she alone possessed the intelligence, authority, and strength necessary to govern the court. Her arrogance developed into open hostility, provoking a bitter feud that ended with her banishment from the Feywild. Yet exile did little to diminish her ambitions, for the Princess of the Shadow Glass continued seeking power among the mortal kingdoms of [[Faerûn]], where her schemes ultimately led to her imprisonment through one of the most extraordinary magical rituals recorded in the history of the North.
Nintra is an exceptionally proud and vindictive creature whose understanding of loyalty is inseparable from obedience. She considers other beings inferior to herself, regardless of their accomplishments or social standing, and believes that those who recognise her superiority should devote themselves entirely to advancing her ambitions. She possesses considerable cunning and an instinctive talent for deception, although these qualities are undermined by her impatience and inability to imagine that another creature might outwit her. Even when confronted with evidence of another individual's intelligence, she tends to dismiss the possibility that their plans could succeed against her own.
Her appearance is as extraordinary as her supernatural abilities. Nintra manifests as a female humanoid standing approximately nine feet tall, her entire body seemingly fashioned from smoky grey glass. Her features possess the unsettling beauty of a creature whose physical substance resembles polished crystal rather than living flesh, while a cloak of supernatural darkness surrounds her form and appears to consume nearby light. Her eyes burn with brilliant green fire, and her voice is high, musical, and capable of concealing terrible intentions beneath an apparently graceful manner. The combination of her crystalline body and enveloping shadows gives her an appearance unlike that of ordinary eladrin, reflecting the supernatural transformation through which she acquired her remarkable powers.
The precise circumstances of Nintra's birth are unknown. An ancient account suggests that she began as a comparatively ordinary fey, possibly an eladrin, before gradually accumulating sufficient power to attain the status of an archfey. Her subsequent transformation into the Princess of the Shadow Glass was accompanied by mastery over shadows, supernatural glass, and powerful illusions. The complete process through which she acquired these abilities has not been recorded, and the accounts of her earlier existence are complicated by the deceptive nature of the writings through which much of her history has survived.
Nintra's greatest ambition is to overthrow the Queen of Air and Darkness and claim leadership of the Gloaming Court. She considers the Queen unworthy of her authority and regards her own accession as the correction of an ancient injustice. Her conviction is reinforced by the existence of supporters within the court, whose devotion she interprets as proof that she possesses the qualities required of a sovereign. Yet her willingness to manipulate and betray others demonstrates that the rule she seeks would be founded upon personal ambition rather than any sincere concern for the wellbeing of the court's inhabitants.
The imprisonment that ended her earlier schemes has only intensified these qualities. Confined for centuries within an extradimensional prison connected to a magical book, Nintra has become increasingly impatient and prone to fits of anger that betray her otherwise accomplished talent for deception. She remains capable of communicating with mortals and attempting to manipulate them into securing her freedom, but prolonged confinement has made her far less willing to tolerate delays or resistance. Those who believe they can obtain her favour by releasing her may discover that the promises made from within her prison are abandoned as soon as she regains the opportunity to act independently.
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### **Domain and Influence**
Nintra Siotta's earliest established association is with the **[[Gloaming Court]]**, the assembly of dark fey ruled by the Queen of Air and Darkness. Her former position within the court provided access to supernatural power, political influence, and the rivalries of a society whose members frequently pursue their ambitions through manipulation and intrigue. Although Nintra belonged to this powerful gathering, she did not accept the permanent superiority of its queen. Instead, she cultivated an increasingly hostile attitude toward her sovereign, ultimately seeking to replace her and establish herself as the court's rightful ruler.
Her ambition was not entirely without support. Nintra believed that numerous members of the Gloaming Court admired her and would welcome her accession to power, and published accounts confirm that she possessed supporters within the court. Nevertheless, the extent of their influence remains uncertain, and no established description identifies a separate kingdom governed by Nintra before her exile. Her title as Princess of the Shadow Glass denotes her supernatural identity and status among the fey, but it does not establish possession of an independent realm containing a complete political hierarchy, palace, or organised population.
Following her banishment from the Feywild, Nintra entered the Material Plane and became associated with the mortal kingdom of **[[Phalorm]]**, also known as the **Realm of Three Crowns**. This ancient kingdom was established through cooperation among humans, elves, and dwarves, whose alliance created a realm of considerable importance in the history of western Faerûn. Its lands extended through the region surrounding the [[Delimbiyr River]], and its political traditions reflected the unusual relationship among the three peoples who had united to establish it.
The Three Crowns possessed particular significance within Phalorm's history, representing the three peoples whose cooperation sustained the kingdom. Their symbols included a silver circlet, a crown of adamantine, and a golden crown decorated with emeralds. These objects became important emblems of the realm and later acquired supernatural significance through their association with Nintra's imprisonment. Her title **Seeker of the Three Crowns** therefore possesses a genuine connection to a documented mortal kingdom, rather than referring to an invented collection of magical crowns belonging to a private fey court.
During the final years of Phalorm, Nintra attempted to subvert and destroy the kingdom. Her schemes threatened the alliance upon which the realm depended, making her an enemy not only of the Queen of Air and Darkness but also of the mortal peoples whose society she sought to undermine. The full extent of her actions is not preserved, but their danger was sufficient to provoke the intervention of a powerful elven spellcaster named **[[Zyrian]]**, whose knowledge of magic ultimately provided the means to imprison her.
The destruction of Phalorm occurred during a period of repeated attacks by hostile goblinoid forces and neighbouring enemies. Nintra's attempted subversion belongs to the history surrounding the kingdom's decline, but the published account does not establish that she personally destroyed the realm or caused every event contributing to its fall. Her schemes were significant, yet they formed part of a broader period of political and military instability whose consequences eventually ended the Realm of Three Crowns.
After her imprisonment, Nintra's influence became concentrated upon the magical book known as **_The Scrivener's Tale_**. Through its connection with her extradimensional prison, the volume allowed her to affect those who encountered it, imposing a supernatural curse and communicating with individuals whose lives became entangled with its magic. Her imprisonment therefore did not eliminate her ability to influence the mortal world. Instead, it transformed her power into a subtler and more dangerous form, allowing her to exploit curiosity, ambition, and the desperate attempts of her victims to escape the consequences of the book's enchantment.
The ancient library known as the **[[Haven of the Red Quill]]**, hidden beneath the ruins of Delimbiyran, became the centre of the magic sustaining her confinement. This location was established by Zyrian and the scholars of Phalorm to preserve knowledge against the destruction threatening their kingdom. Its extraordinary collection of books, magical defences, and surviving guardians eventually became inseparable from the fate of the Princess of the Shadow Glass.
Nintra does not possess a documented independent domain known as the Realm of Shadow Glass or Palace of Echoes. Her established locations are the Gloaming Court, the mortal lands of Phalorm, and the extradimensional prison connected with the Haven of the Red Quill.
---
### **Symbols and Icons**
Nintra Siotta possesses **no officially established holy symbol or universal heraldic emblem**. Although her appearance and powers are closely associated with supernatural glass and darkness, the published material does not identify a particular religious insignia employed by those who support her claim to the Gloaming Court.
The most recognisable representation of Nintra is her own crystalline body. Her form resembles smoky grey glass, while supernatural darkness surrounds her and absorbs nearby light. The contrast between the translucent substance of her body and the shadow concealing it makes her appearance particularly distinctive, providing an immediately recognisable image of the Princess of the Shadow Glass without requiring an invented emblem.
Her burning green eyes are another defining feature. Their unnatural radiance stands out against the darkness surrounding her, creating the impression of living fire trapped within glass. Combined with her extraordinary height and musical voice, they distinguish her from ordinary fey nobles and reinforce the supernatural transformation associated with her rise to power.
**Shadow glass** itself possesses considerable significance within Nintra's established history. The material forms the bodies of warriors she can summon, appears as great panes within the library where her imprisonment may be challenged, and is associated with the supernatural curse afflicting those who encounter _The Scrivener's Tale_. Its properties allow it to become a weapon, a means of magical movement, and an instrument of confinement, reflecting the close connection between Nintra's identity and the unnatural substance from which she appears to be formed.
The **Three Crowns of Phalorm** also possess an important association with her titles. However, they belong to the history of the mortal kingdom she attempted to undermine, rather than functioning as her personal heraldry. Their significance lies in the alliance of humans, elves, and dwarves whose cooperation defined Phalorm, and in the supernatural visions connected with the history of Nintra's imprisonment.
No published account establishes a cracked mirror containing a single eye as Nintra's holy symbol. The divided smiling mask, reflected dagger, and hand clutching broken glass are similarly unsupported as recognised emblems. Although such imagery may suit the broader themes of deception and crystalline magic, it should not be confused with the documented symbols and objects associated with her history.
---
### **Worship and Tributes**
Nintra Siotta is not established as a deity possessing a universal religion, but she maintains followers and sympathisers among the inhabitants of the Gloaming Court. Her supporters regard her as a potential ruler whose ambition and supernatural power make her worthy of their allegiance. Nintra herself interprets their devotion as evidence that she deserves the throne currently occupied by the Queen of Air and Darkness, although her arrogance makes it difficult to determine whether she recognises any distinction between genuine affection and unquestioning submission.
Her relationship with those who support her is founded upon ambition and the expectation of loyalty. Nintra seeks individuals willing to assist her return to power, particularly those capable of acting beyond the boundaries of her prison. Mortals who encounter the magical book connected with her confinement may become especially valuable, for their attempts to free themselves from its curse can be directed toward the destruction of the very enchantments keeping her imprisoned.
The Princess of the Shadow Glass is an accomplished manipulator who presents her interests as inseparable from those of her potential allies. She may describe her imprisonment as an injustice, portray the Queen of Air and Darkness as an oppressive ruler, and promise rewards to those who assist her liberation. Such claims should be treated cautiously, for her established personality demonstrates that she regards other creatures primarily as instruments through which her ambitions may be advanced.
Her ability to communicate telepathically with those afflicted by the scrivener's mark allows her to continue influencing individuals without appearing physically before them. Through this connection, she can argue, threaten, plead, and attempt to undermine trust in those who possess genuine knowledge of her imprisonment. The danger of her persuasion lies in her willingness to mix truth with deception, providing accurate information when it serves her purposes while concealing details that might discourage her potential liberators.
No formal religious ceremonies associated with Nintra have been established. Practices named the Mirror Rite, Masked Pact, Shattered Promise, or Price of the Throne are not documented observances of her followers. Likewise, the published accounts do not establish that breaking a mirror, surrendering one's reflection, or sacrificing part of one's identity is a recognised method of entering her service.
The genuine traditions surrounding Nintra concern political allegiance, supernatural deception, and the dangerous influence of a cursed book rather than a conventional system of religious worship.
---
### **Clergy and Temples**
Nintra Siotta possesses no established priesthood or recognised hierarchy of temples. Her followers are described principally as supporters within the Gloaming Court and individuals whose interests become connected with her struggle against the Queen of Air and Darkness. Their allegiance reflects the political ambitions of an exiled archfey rather than membership within an organised religion governed by prescribed rituals and clerical offices.
Her supernatural authority is closely connected with the Gloaming Court, where she believes herself entitled to the position of sovereign. Although she retains supporters among its inhabitants, her exile prevents her from exercising ordinary authority over the court's institutions. The Queen of Air and Darkness continues to rule, while Nintra's plans depend upon recovering her freedom and gathering sufficient strength to challenge the existing order.
The most significant location associated with Nintra's later history is the **Haven of the Red Quill**, an ancient library concealed beneath the ruined city of Delimbiyran. The haven was created by Zyrian, a powerful elven scholar and spellcaster who sought to preserve the knowledge of Phalorm. Its underground chambers contain a remarkable collection of books and magical defences, including guardians established to protect the library and the dangerous secrets preserved within it.
The complex was not constructed as a temple dedicated to Nintra. On the contrary, it became the place in which the supernatural ritual responsible for her imprisonment could be understood and, under the appropriate circumstances, reversed. The distinction is essential, for the magical objects and guardians within the haven were created by scholars seeking to preserve knowledge and resist dangerous supernatural forces, not by worshippers seeking to glorify the Princess of the Shadow Glass.
Within the haven's great library stand six tall panes of smoky grey glass, arranged around a circular chamber containing ancient shelves and scholarly furnishings. These panes are connected with the magic sustaining Nintra's prison and become instruments of considerable supernatural danger when she is summoned. Their existence demonstrates that her influence extends into the physical environment of the library, although they do not establish the presence of a permanent temple or ceremonial sanctuary devoted to her worship.
The ghost of Zyrian also remains associated with the haven, continuing to defend the place where he once preserved the knowledge of his people. His existence reflects the extraordinary importance of the work undertaken during the final years of Phalorm, when the survival of ancient learning and the containment of Nintra's power became matters of lasting significance.
No published organisation known as the Silvered Veil, Hall of Fractured Crowns, or Palace of Echoes has been established as a cult or sanctuary belonging to Nintra. Her documented institutions are political and magical rather than religious, and her personal history centres upon exile, imprisonment, and the struggle to escape the consequences of her own ambitions.
---
### **Powers and Abilities**
Nintra Siotta possesses formidable supernatural abilities associated with shadows, crystalline matter, illusion, and the manipulation of other creatures. Her Fifth Edition game statistics describe a powerful archfey capable of combining destructive magic with exceptional speed, physical attacks, and extraordinary resistance to hostile enchantments. Her powers are particularly dangerous when employed within an environment containing shadow glass, for the substance can become both an offensive weapon and a means of controlling the movement of enemies.
**The Body of Shadow Glass**
Nintra's physical form resembles a tall humanoid composed entirely of smoky grey glass. Despite this unusual substance, she is neither a conventional construct nor a fragile decorative figure, but a powerful fey creature possessing considerable physical resilience. Her crystalline body allows her to move with exceptional agility, while the darkness surrounding her creates a distinctive supernatural presence. Her established abilities also include flight, allowing her to hover above the ground and move through the air without relying upon wings or other visible means of propulsion.
**The Shard of Shadow**
Nintra can conjure destructive projectiles formed from supernatural shadow. These attacks inflict necrotic damage upon their targets and can temporarily poison those struck by their magic, demonstrating that the Princess of the Shadow Glass possesses powers extending beyond conventional illusion. The attack is particularly dangerous because it can be employed at a considerable distance, allowing her to weaken opponents before they approach closely enough to threaten her with physical weapons.
**The Storm of Shattered Glass**
Among her most formidable offensive abilities is the **Storm of Shattered Glass**, through which Nintra summons a violent sphere of crystalline fragments capable of tearing through creatures caught within its boundaries. The supernatural storm combines the sharpness of physical glass with the magical power of the archfey who commands it. Its shards do not harm Nintra herself when she stands within the affected region, demonstrating her unusual relationship with the substance through which the attack is formed.
**Illusion and Fey Enchantment**
Nintra possesses considerable mastery of illusion magic, allowing her to create deceptive appearances and interfere with the supernatural abilities of other creatures. Her established spells include _mirror image_, _faerie fire_, and _dispel magic_, which provide means of concealing her true position, revealing hidden opponents, and disrupting hostile enchantments. These powers complement her considerable skill in deception, although her magical illusions do not establish an unrestricted ability to rewrite memories or replace a creature's identity permanently.
**The Claws of the Princess**
Although Nintra favours deception and supernatural magic, she is also a dangerous physical combatant. Her hands possess formidable claws capable of inflicting serious injuries upon those who come within reach, while her speed and agility make avoiding her attacks difficult. These abilities distinguish her from archfey whose power is expressed entirely through spellcasting, demonstrating that the Princess of the Shadow Glass can respond with direct violence when manipulation proves insufficient.
**The Shadow Strikes**
Nintra can command her own shadow to attack nearby enemies, allowing it to inflict psychic injuries through supernatural claw attacks. This ability reflects the connection between her crystalline body and the darkness surrounding it, transforming a normally insubstantial phenomenon into an instrument of violence. The attack requires suitable lighting conditions within the established Fifth Edition rules, revealing that even her supernatural powers possess specific limitations rather than functioning without restriction.
**The Summoning of Shadow Glass Warriors**
Within the great library of the Haven of the Red Quill, Nintra can summon warriors whose bodies are formed from smoky grey glass. These creatures emerge from the tall panes surrounding the chamber and resemble elven combatants whose physical substance reflects that of their mistress. They fight on her behalf and possess considerable martial ability, but their existence is temporary. When destroyed, their bodies shatter into fragments that quickly dissolve into vapour, leaving little evidence of their former presence.
**The Power of the Shadow Glass Panes**
The magical panes within the great library provide Nintra with additional abilities while she occupies the chamber. She can cause one of these structures to explode into a violent shower of shards, injuring creatures standing nearby before the fragments disappear and the pane is restored. Alternatively, she can transform a pane into a supernatural vortex capable of drawing a creature into its surface and transporting the victim to another pane elsewhere within the room. These powers demonstrate the unusual relationship between Nintra and the magical environment connected with her imprisonment.
**The Scrivener's Mark**
The most dangerous supernatural influence associated with Nintra's prison is the **scrivener's mark**, a curse transmitted through contact with the magical book _The Scrivener's Tale_. Victims become covered in delicate writing that reproduces passages from the volume, while their bodies gradually acquire properties associated with shadow glass. The curse provides certain supernatural advantages, including knowledge of the Sylvan language and access to magical abilities, but these gifts are accompanied by increasingly dangerous restrictions.
As the mark progresses, affected individuals lose their shadows and reflections, become unable to benefit from certain magical items, and eventually acquire a terrible physical fragility resembling that of glass. At its most advanced stage, the curse can transform the victim completely, leaving them trapped within a condition from which ordinary magic provides little relief. The mark therefore combines the appearance of a supernatural blessing with the progressive destruction of the creature receiving it.
Nintra's connection with the mark allows her to communicate with its victims and, under certain conditions, accelerate the progression of the curse. This relationship makes the enchantment especially dangerous, for the beings seeking to free themselves from its influence may become instruments through which the Princess of the Shadow Glass attempts to secure her own release.
**The Limits of Her Immortality**
Nintra possesses formidable supernatural resilience, including the ability to resist magical effects that would ordinarily incapacitate powerful creatures. Nevertheless, her imprisonment demonstrates that she is not beyond the reach of exceptionally accomplished mortal spellcasters. The ritual developed by Zyrian is capable of confining her within an extradimensional prison, while a later procedure performed within the Haven of the Red Quill can permanently destroy her if its conditions are fulfilled.
These limitations are important when assessing her power. Nintra is a formidable archfey whose magic can threaten kingdoms and powerful adventurers, but she is not established as omniscient, indestructible, or capable of exercising absolute control over every reflective surface within the multiverse.
---
### **Treatment of the Chosen and Faithful**
Nintra regards loyalty as the recognition of her supposed superiority rather than a relationship founded upon mutual respect. She expects those who serve her to advance her ambitions without questioning her authority, and she interprets opposition as evidence of stupidity, weakness, or deliberate betrayal. Her personality is dominated by the conviction that no other being possesses cunning comparable to her own, making her particularly vulnerable to underestimating those who conceal their intentions.
Within the Gloaming Court, she maintains supporters whose devotion reinforces her belief that she deserves the throne. Their existence provides her with a genuine political foundation, although the published material does not establish their names, ranks, or the supernatural rewards they may have received. Her relationship with these followers is primarily one of ambition and allegiance, reflecting the possibility that she could gather a faction capable of challenging the Queen of Air and Darkness if she were free to return.
Those who encounter Nintra through _The Scrivener's Tale_ face a particularly dangerous form of manipulation. She may present herself as a victim of persecution, describing her imprisonment as an injustice and portraying her former sovereign as an unworthy tyrant. Such claims are calculated to encourage sympathy among individuals who possess little knowledge of her earlier crimes. The gradual progression of the scrivener's mark increases the pressure upon those affected, allowing Nintra to exploit their desperation by presenting her release as the most promising means of ending their suffering.
Her promises must be understood in light of her established willingness to betray those who assist her. Within the circumstances described in _The Scrivener's Tale_, her liberation can lead immediately to violent hostility toward the individuals responsible for releasing her. This behaviour reveals the extent to which her gratitude is subordinate to her ambitions, for she regards those who possess the means to destroy her as enemies regardless of their previous assistance.
Nintra does not possess a documented universal hierarchy of chosen champions. Likewise, there is no established system of gifts known as the Mask of the Shadow Princess, Gilded Tongue, or Blade That Betrays. Her followers may receive supernatural advantages through individual circumstances, but such possibilities are not evidence of a formal religious institution granting predictable rewards to faithful servants.
Her punishments are more clearly expressed through the scrivener's mark, direct magical attacks, and the manipulation of those unfortunate enough to become connected with her prison. No published account establishes a separate collection of curses involving permanent imprisonment within ordinary mirrors, the removal of every memory, or the destruction of a victim's reflection as an independent supernatural being.
---
### **Myths and Legends**
**The Princess and the Queen of Air and Darkness**
The earliest established conflict in Nintra Siotta's history concerns her rivalry with the **[[Queen of Air and Darkness]]**, sovereign of the Gloaming Court. Nintra once belonged to the Queen's court and possessed sufficient supernatural power and influence to be regarded as an archfey of considerable importance. Yet her growing arrogance brought her into conflict with the established ruler, whom she eventually came to regard as inferior and unworthy of her position. Her desire for authority developed into a bitter feud, threatening the stability of the court and provoking a response from the Queen herself.
The conflict ended with Nintra's exile from the Feywild. Deprived of her former position, the Princess of the Shadow Glass entered the Material Plane, carrying with her the resentment and ambition that had brought about her banishment. Her hatred of the Queen did not diminish during exile, for she continued to regard herself as the rightful sovereign of the Gloaming Court. The relationship remains one of the most important elements of her personality, demonstrating that her ambition is not simply the acquisition of greater power, but the humiliation and destruction of a ruler whose authority she refuses to recognise.
**The Realm of Three Crowns**
After her exile, Nintra became associated with **[[Phalorm]]**, the ancient Realm of Three Crowns. The kingdom was founded through cooperation among humans, elves, and dwarves, whose political alliance provided a foundation for one of the most significant realms of the northern Sword Coast. Its three crowns represented the peoples who shared authority, embodying an ideal of cooperation that had allowed otherwise distinct communities to establish a common kingdom.
The Princess of the Shadow Glass attempted to undermine this society during the final period of its existence. Her schemes threatened the political foundations of Phalorm, placing her in direct opposition to those who sought to preserve the kingdom. The title Seeker of the Three Crowns reflects her association with this history, although the published material does not establish that she successfully acquired three specific magical crowns or personally occupied a royal throne within Phalorm.
Her attempt to corrupt the realm eventually brought about the intervention of Zyrian, an elven spellcaster whose knowledge allowed him to devise a means of imprisoning her. The conflict demonstrates that Nintra's ambitions extended beyond the supernatural politics of the Feywild, threatening mortal civilisations whose inhabitants possessed little understanding of the ancient rivalries that had driven her into exile.
**Zyrian and the Binding of the Princess**
**[[Zyrian]]**, remembered as the Scrivener, was an elven scholar and powerful spellcaster associated with the kingdom of Phalorm. As the realm approached its decline, he established the Haven of the Red Quill beneath the city of Delimbiyran, preserving a remarkable collection of knowledge that might otherwise have been lost through war and destruction. His work represented an effort to protect the intellectual achievements of the kingdom, ensuring that future generations would retain access to the learning accumulated by its peoples.
Zyrian also devised the ritual responsible for Nintra's imprisonment. Recognising the danger posed by the Princess of the Shadow Glass, he employed powerful magic to bind her within an extradimensional prison connected to a book bearing the title **_The Scrivener's Tale_**. The enchantment was extraordinary, creating a supernatural relationship between the imprisoned archfey, the volume describing her history, and the Queen of Air and Darkness who had previously banished her.
The circumstances surrounding the writing of the book remain unusual. Its narrative praises the Princess extravagantly and presents her ambitions in a comparatively sympathetic light, despite Zyrian's established opposition to her. The surviving text suggests that he may have been compelled to write the account, although the precise nature of that compulsion is not fully explained. This uncertainty makes the book an unreliable source for interpreting Nintra's personal motives, even though it preserves important information concerning her history.
**The Tale of Revenge**
**_The Scrivener's Tale_** presents a narrative in which Nintra is exiled from the Gloaming Court and subsequently receives friendship and assistance from mortals within the Material Plane. According to the account, her companions provide her with lands, titles, and other rewards, eventually encouraging her to recover the position she believes rightfully belongs to her among the fey nobility. The tale portrays the Princess as a central figure whose suffering and ambitions deserve sympathy, even while describing her willingness to use others as instruments of personal advancement.
The story concludes with Nintra expressing a determination to exact revenge upon those she believes responsible for the injustices committed against her. Its emphasis upon her grievances reveals the importance of resentment within her character, while its unusually flattering language raises questions concerning the circumstances under which it was written. The account cannot be accepted uncritically as a complete and impartial history, particularly because its author was also responsible for the magical ritual that ultimately imprisoned its subject.
The book's significance extends far beyond its narrative. Its pages contain supernatural writing capable of imposing the scrivener's mark upon those who encounter it, making the volume itself an enduring instrument of danger. The same artifact that confines Nintra therefore provides a means through which her influence may return to the mortal world, creating opportunities for the imprisoned Princess to seek liberation through the desperation of her victims.
**The Curse of Machil Rillyn**
Centuries after Nintra's imprisonment, the adventurer **[[Machil Rillyn]]** discovered _The Scrivener's Tale_ while exploring the ancient ruins of Delimbiyran. A member of a noble family from [[Baldur's Gate]], Machil had spent much of his life pursuing wealth and adventure, frequently allowing ambition to take precedence over the responsibilities he owed to those closest to him. His search for the mysterious shadow glass brought him to the Haven of the Red Quill, where he encountered the magical book and became afflicted by its curse.
Machil eventually escaped the immediate effects of the scrivener's mark through the use of a powerful _wish_ spell, but the experience left him acutely aware of the danger represented by the volume. He arranged for the book to be hidden within **[[Candlekeep]]**, hoping that the scholars of the fortress-library would prevent others from inadvertently awakening its magic. His actions demonstrated a recognition that the dangers of Nintra's prison extended far beyond the individual who first encountered the artifact.
Nevertheless, Machil's association with the book continued to have consequences. Agents of the Gloaming Court pursued him, and he eventually died without delivering a warning he had written to his family. The surviving documents connected with his investigations preserve valuable information concerning the Princess of the Shadow Glass, including her titles and the location of the haven in which her imprisonment could be challenged.
**The Scrivener's Mark**
The scrivener's mark is among the most dangerous supernatural curses associated with Nintra Siotta. Its effects begin when creatures encounter the magical book linked with her prison, causing delicate writing to appear across their bodies. The script reproduces passages from _The Scrivener's Tale_, spreading over the skin as the enchantment progresses. Those affected initially acquire unusual advantages, including understanding of Sylvan and resistance to magically induced sleep, but also discover that their shadows and reflections have disappeared.
As the curse advances, its victims acquire additional magical abilities while losing other important protections. Potions may cease to affect them, certain magical objects become impossible to use, and their bodies gradually acquire the brittleness of glass. At its most advanced stage, the transformation threatens to leave the victim permanently altered, demonstrating that the supernatural benefits offered by the enchantment conceal a progressive and potentially fatal condition.
The mark also creates a connection through which Nintra may communicate with those afflicted. She can exploit their fear and desperation, urging them to seek the Haven of the Red Quill and perform the actions necessary to free her from imprisonment. Her influence is therefore psychological as well as magical, turning the victims' struggle for survival into an opportunity to recover the freedom denied her centuries earlier.
**The Haven of the Red Quill**
The **Haven of the Red Quill** was established beneath the ancient city of Delimbiyran as a sanctuary for the knowledge of Phalorm. Its underground chambers contain an extensive library, magical guardians, and the surviving spirit of Zyrian, whose efforts to preserve the learning of his people continued beyond his death. The location possesses particular importance because the ritual responsible for Nintra's imprisonment is connected with its great library, allowing those who discover the necessary knowledge to confront the Princess of the Shadow Glass directly.
Within the library, six tall panes of smoky grey glass surround a circular chamber containing ancient scholarly furnishings and thousands of preserved volumes. The panes possess supernatural properties associated with Nintra, whose manifestations can command them as weapons and instruments of magical movement. Their existence demonstrates the extraordinary precision of Zyrian's binding ritual, through which a powerful archfey could be imprisoned while remaining connected to specific objects and locations within the mortal world.
The haven also preserves the means through which Nintra's threat might be ended permanently. A carefully performed ritual can summon the Princess from her prison and expose her to destruction, but the process requires precise knowledge and considerable courage. If the procedure is left incomplete, her supernatural resilience may allow her to recover, making the attempt exceptionally dangerous for those seeking to free themselves from the scrivener's mark.
The circumstances of Nintra's ultimate fate depend upon the resolution of the events described in _The Scrivener's Tale_. The published adventure provides a means through which she can be destroyed, but that possible outcome should not be treated as an unavoidable historical event in every campaign.
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### **Encounters with Nintra's Influence**
Nintra's influence is most likely to be encountered through _The Scrivener's Tale_, whose supernatural properties allow the imprisoned Princess of the Shadow Glass to affect individuals far beyond the boundaries of her prison. A scholar examining the volume may discover that ordinary curiosity has exposed them to an ancient curse, while companions nearby may become equally entangled in the consequences of the enchantment. The appearance of strange writing across their bodies provides an immediate indication that the book possesses powers extending beyond its apparent purpose as a historical narrative.
Those afflicted by the scrivener's mark may discover that their reflections and shadows have disappeared, even while they retain the ability to see and move normally. As the condition progresses, additional changes reveal the increasingly dangerous relationship between the curse and the victim's physical existence. Magical abilities may emerge alongside severe limitations, making the enchantment appear at first to be an unusual source of power before its destructive consequences become impossible to ignore.
The Queen of Air and Darkness may also become involved when the magic of the book is disturbed. Because Zyrian's binding ritual established a connection between the volume and the Queen who banished Nintra, those affected by the curse can attract attention from the Gloaming Court. Servants dispatched to recover the book may include fomorians, powerful elven spellcasters, and other dangerous creatures acting to prevent the Princess from returning to power.
The ruins of Delimbiyran provide another setting in which Nintra's influence may be encountered. Travellers seeking the Haven of the Red Quill must navigate the remnants of a kingdom whose history is closely connected with her attempted subversion, while the underground library preserves the knowledge required to understand the danger she represents. Its guardians and surviving enchantments were established to protect the haven, creating obstacles for those who approach without understanding the purposes for which the sanctuary was constructed.
Nintra herself may communicate telepathically with individuals affected by her curse, offering assistance and urging them to act against those responsible for her imprisonment. Her words may appear sympathetic, particularly when she presents the Queen of Air and Darkness as a tyrant and describes her own release as an act of justice. Yet her established character demonstrates that such promises should be treated with considerable caution, for her overriding concern remains the recovery of her freedom and the destruction of those who threaten her ambitions.
A direct encounter with the Princess of the Shadow Glass is extraordinarily dangerous. Her towering crystalline form, cloak of supernatural darkness, and burning green eyes reveal a creature whose beauty is inseparable from her unnatural power. She can summon warriors formed from smoky glass, unleash destructive magical storms, employ illusions to confuse opponents, and command shadows to inflict terrible injuries. Within the great library of the haven, the surrounding panes of shadow glass provide additional advantages, allowing her to injure enemies and transport them through supernatural vortices.
Those who seek to confront Nintra must recognise that her imprisonment and possible destruction depend upon specific magical conditions. Her formidable resilience allows her to recover from injuries that might destroy lesser creatures, and the ritual required to end her threat permanently must be completed correctly. The existence of these limitations demonstrates that even a powerful archfey may be overcome through knowledge and preparation, although the dangers involved remain considerable.
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### **Conclusion**
**Nintra Siotta**, the **Princess of the Shadow Glass**, is a Chaotic Evil archfey whose arrogance and ambition brought her into conflict with the Queen of Air and Darkness and ultimately led to her exile from the Gloaming Court. Her desire to claim the throne of the dark fey remained undiminished during her banishment, driving her to seek power among the mortal kingdoms of Faerûn and eventually bringing her into conflict with the inhabitants of Phalorm, the ancient Realm of Three Crowns.
Her attempted subversion of that kingdom prompted the intervention of Zyrian the Scrivener, whose extraordinary magical knowledge provided the means to imprison her within an extradimensional prison connected with _The Scrivener's Tale_. The book became both the instrument of her confinement and the means through which her influence could continue to threaten the mortal world, transmitting a dangerous curse and allowing her to communicate with those whose lives became entangled with its magic.
Nintra's supernatural abilities reflect her distinctive relationship with shadows, illusion, and crystalline matter. Her body resembles smoky grey glass, while her magic allows her to summon warriors of the same substance, unleash storms of razor-sharp fragments, and transform shadows into weapons. Such powers make her a formidable adversary even when deprived of the political authority she believes should belong to her.
Her greatest weakness arises from the same arrogance that drove her into exile. She regards other creatures as inferior, underestimates their intelligence, and assumes that their loyalty or fear will prevent them from acting against her. The existence of Zyrian's prison demonstrates that her supernatural power can be overcome by individuals possessing sufficient knowledge and determination, while the dangers associated with the scrivener's mark reveal the lengths to which she will go in pursuit of freedom.
Nintra remains one of the most treacherous archfey associated with the Gloaming Court, a creature whose ambition threatens both the supernatural rulers of the Feywild and the mortal peoples whose affairs become entangled with her plans. Her history is not that of an undefined mistress of mirrors, but of an exiled fey noble whose desire for supremacy brought her into conflict with a powerful queen, a mortal kingdom, and the extraordinary magic of a scholar determined to prevent her return.
The Princess of the Shadow Glass endures as a warning concerning the destructive consequences of arrogance and the dangers concealed within supernatural bargains. Her promises may appear generous, and her grievances may seem persuasive, but those who accept her account without question risk becoming instruments of an ambition that values neither their freedom nor their survival.