_Wondrous item (instrument, weapon), Artifact_
_Requires attunement by a Bard proficient with lutes_
A masterwork lute of darkwood, steel, and arcane string. With a practiced motion, its neck twists, splits, or locks into place—music becoming weapon, rhythm becoming war.
- The Warlute has **three forms**:
1. **Lute (Instrument)**
2. **Axe (Melee)**
3. **Bow (Ranged)**
- The Warlute may always be used as a **spellcasting focus**.
- While attuned, you may use **Charisma instead of Strength or Dexterity** for attack and damage rolls.
- The Warlute creates **spectral ammunition** in Bow form (no arrows required).
### **Perfect Form Control**
- Switch forms **freely once per turn**
- First attack each turn has **advantage**
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### **Lute Form**
- Advantage on **Charisma (Performance)** checks
- When you expend **Bardic Inspiration**, add **+1** to the die (once per turn)
- **Expertise** in Performance
- Reroll Bardic Inspiration dice (take either result)
- Bardic Inspiration may affect **two creatures**
- One creature gains **temporary HP = Charisma modifier**
- Concentrate on **two Bard spells (4th level or lower)** once per long rest
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### **Axe Form**
_Martial melee weapon_
- **Damage**: 1d12 slashing
- **Properties:** Versatile (2d8), Heavy
- **Magic Weapon:** **+3**
**Resonant Execution (1/turn):**
+2d8 thunder damage
Concentration saves from this attack are made **with disadvantage**
If you reduce a creature to 0 HP, make **one additional attack** (no action)
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### **Bow Form**
_Martial ranged weapon_
- **Damage:** 1d12 piercing
- **Range:** 150/600
- **Properties:** Two-handed
- **Magic Weapon:** +3
**Harmonic Devastation (1/turn):**
+2d8 thunder or psychic damage
The target must succeed on a **Wisdom saving throw** against your Bard spell save DC or target is **Deafened** and has disadvantage on **attacks and concentration saves** before the end of its next turn.
### **Crescendo of War**
When you expend Bardic Inspiration:
- Next hit deals **maximum damage**
- All enemies within 10 ft of the target take thunder damage = **2 × Charisma modifier**
Uses: **Charisma modifier per long rest**
### **Skald Ascendant**
- Resistance to **thunder and psychic**
- Allies within 10 ft have advantage against being **charmed & frightened**
- Enemies provoke opportunity attacks from you **even if they Disengage**