_Small Aberration, Lawful Evil_
**Armor Class** 13 (Natural Armour)
**Hit Points** 27 (6d6 + 6)
**Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:-:|:-:|:-:|:-:|:-:|:-:|
|6 (-2)|14 (+2)|13 (+1)|12 (+1)|12 (+1)|10 (+0)|
**Saving Throws** Dex +4, Int +3
**Skills** Perception +3, Stealth +6
**Damage Resistances** Psychic
**Condition Immunities** Charmed
**Senses** Blindsight 60 ft. (blind beyond this radius), Passive Perception 13
**Languages** Understands Deep Speech but can't speak. Telepathy 60 ft.
**Challenge** CR 2 (450 XP)
**Proficiency Bonus** +2
## Traits
### Detect Intelligence
The Intellect Devourer can sense the location of any creature with an Intelligence score of 3 or higher within 300 feet. It cannot pinpoint creatures behind total cover but knows their general direction.
### Magic Resistance
The Intellect Devourer has advantage on saving throws against spells and other magical effects.
## Actions
### Claws
_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target.
**Hit:** 8 (2d4 + 3) slashing damage plus 4 (1d8) psychic damage.
### Psychic Assault _(Recharge 5–6)_
The Intellect Devourer targets one creature it can see within 30 feet.
The target must make a **DC 13 Intelligence saving throw**.
On a failed save
- Takes **13 (3d8) psychic damage**.
- Has disadvantage on Intelligence, Wisdom, and Charisma ability checks until the end of its next turn.
On a successful save:
- Takes half damage.
- Suffers no additional effects.
### Mind Disruption
The Intellect Devourer targets one creature within 5 feet.
The target must succeed on a **DC 13 Wisdom saving throw** or be unable to take reactions until the start of the Intellect Devourer's next turn.
## Bonus Action
### Skitter
The Intellect Devourer moves up to half its speed without provoking opportunity attacks.