_Small Aberration, Lawful Evil_ **Armor Class** 13 (Natural Armour) **Hit Points** 27 (6d6 + 6) **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:-:|:-:|:-:|:-:|:-:|:-:| |6 (-2)|14 (+2)|13 (+1)|12 (+1)|12 (+1)|10 (+0)| **Saving Throws** Dex +4, Int +3 **Skills** Perception +3, Stealth +6 **Damage Resistances** Psychic **Condition Immunities** Charmed **Senses** Blindsight 60 ft. (blind beyond this radius), Passive Perception 13 **Languages** Understands Deep Speech but can't speak. Telepathy 60 ft. **Challenge** CR 2 (450 XP) **Proficiency Bonus** +2 ## Traits ### Detect Intelligence The Intellect Devourer can sense the location of any creature with an Intelligence score of 3 or higher within 300 feet. It cannot pinpoint creatures behind total cover but knows their general direction. ### Magic Resistance The Intellect Devourer has advantage on saving throws against spells and other magical effects. ## Actions ### Claws _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. **Hit:** 8 (2d4 + 3) slashing damage plus 4 (1d8) psychic damage. ### Psychic Assault _(Recharge 5–6)_ The Intellect Devourer targets one creature it can see within 30 feet. The target must make a **DC 13 Intelligence saving throw**. On a failed save - Takes **13 (3d8) psychic damage**. - Has disadvantage on Intelligence, Wisdom, and Charisma ability checks until the end of its next turn. On a successful save: - Takes half damage. - Suffers no additional effects. ### Mind Disruption The Intellect Devourer targets one creature within 5 feet. The target must succeed on a **DC 13 Wisdom saving throw** or be unable to take reactions until the start of the Intellect Devourer's next turn. ## Bonus Action ### Skitter The Intellect Devourer moves up to half its speed without provoking opportunity attacks.