_Gargantuan Dragon, Chaotic Evil_ A dragon turtle twisted by Talona's influence. Its shell is covered in diseased coral, fungal growths, and swollen blisters filled with toxic fluid. Green vapour escapes from cracks in its shell and the seawater around it is tainted by its presence. --- **AC** 20 (Natural Armour) **HP** 320 (20d20 + 120) **Speed** 20 ft., Swim 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |25 (+7)|10 (+0)|23 (+6)|10 (+0)|14 (+2)|12 (+1)| **Saving Throws** Str +13, Con +12, Wis +8 **Damage Resistances**: Poison, Necrotic **Condition Immunities**: Poisoned, Diseased **Senses**: Darkvision 120 ft., Passive Perception 18 #### Aura of Corruption Creatures that start their turn within 20 feet of the Dragon Turtle must succeed on a DC 19 Constitution saving throw or become **Infected** until the start of their next turn. **Infected:** - Healing received is halved. - Disadvantage on Constitution saving throws. ### Siege Monster The Dragon Turtle deals double damage to structures and objects. ### Actions #### Multiattack The Dragon Turtle makes three attacks: - One Bite - Two Claws #### Bite _Melee Weapon Attack:_ +13 to hit, reach 15 ft. **Hit:** 3d12 + 7 piercing damage plus 2d8 poison damage. #### Claw _Melee Weapon Attack:_ +13 to hit, reach 10 ft. **Hit:** 2d10 + 7 slashing damage. #### Toxic Steam Breath (Recharge 5-6) The Dragon Turtle exhales a cloud of poisonous steam in a 60-foot cone. Creatures in the area must make a DC 20 Constitution saving throw. **Failure:** - 14d10 poison damage. - Become Infected. **Success:** - Half damage. --- #### Plague Wave (Recharge 6) The Dragon Turtle slams its body into the water, creating a wave of diseased seawater. All creatures within 30 feet must make a DC 20 Strength saving throw. **Failure:** - 6d10 bludgeoning damage. - Knocked prone. - Become Infected. **Success:** - Half damage. - Not knocked prone. --- ### Legendary Actions The Dragon Turtle can take 3 legendary actions. #### Detect Makes a Wisdom (Perception) check. #### Tail Attack _Melee Weapon Attack:_ +13 to hit. **Hit:** 2d12 + 7 bludgeoning damage. #### Corrupting Spray (Costs 2 Actions) One creature within 60 feet must succeed on a DC 20 Constitution saving throw or take 4d8 poison damage. ### Death Burst When the Dragon Turtle dies, its shell ruptures. Creatures within 20 feet must make a DC 20 Constitution saving throw. **Failure:** - 6d10 poison damage. - Become Infected for 1 minute. **Success:** - Half damage. --- # Siege Tactics The Corrupted Dragon Turtle is not interested in fighting adventurers initially. Its orders from Rakau are to: 1. Destroy Alexandria's harbour. 2. Sink ships. 3. Breach sea walls. 4. Spread disease through the waterfront. It only turns its full attention to the party once they become a threat.